uSens Announces Mobile SLAM-based Inside-out Positional Tracking Solution for Virtual and Augmented Environments

uSens Announces Mobile SLAM-based Inside-out Positional Tracking Solution for Virtual and Augmented Environments

 uSens, Inc., a pioneer in interactive tracking solutions for immersive augmented, virtual and mixed reality experiences, today announced the development of a Simultaneous Localization and Mapping (SLAM) based mobile inside-out 6DOF positional tracking solution.

Designed from the ground up for mobile devices through advanced machine learning and computer vision techniques, uSens’ lightweight algorithm is faster, more accurate and has lower latency than other mobile tracking solutions. Following in the footsteps of uSens’ pioneering 26DOF (degrees of freedom) hand tracking technology, uSens SLAM provides developers with another solution to create content that allows users to feel present and immersed in virtual worlds.

“We carry around a supercomputer in our pocket at all times – our smartphones – and giving developers the tools to enhance the user experience on hardware we all already possess is key to increasing adoption,” said Dr. Yue Fei, chief technology officer and co-founder of uSens. “Apple entering the market with ARKit, joining Samsung and Google, has focused the industry on creating untethered, mobile content. Consumers are excited for the coming wave of AR content and we’re focused on building the core interactive technologies for developers so they can create experiences that feel real and immersive, which is what consumers are demanding.”

SLAM is a series of computations and algorithms that constructs a virtual map of an environment, which can then be augmented with useful and value-adding digital content depending on your location within this space. uSens’ marker-less, inside-out mobile SLAM tracks a user’s location by continuously scanning and ‘learning’ about their environment through camera imaging. This allows a user’s position to be tracked in unknown and changing environments, which is a requirement and a far better user experience on mobile.

Marker-based or outside-in SLAM, utilized by gaming-focused hardware, requires markers or sensors to be placed around a room in order to interact with the ARVR system or Head Mounted Display (HMD) cameras. This is not possible in wide-scale mobile virtual experiences, as the fixed positions of the markers cannot adapt to changing environments.

Dr. Fei continued, “Positional tracking is required to give objects and experiences real meaning in virtual environments. Computing systems can create color, shape, size, etc., but what’s missing in the mix is position. The world is not flat, so as our technology begins to blend the physical and virtual world, it’s increasingly important that it interacts with the world in three dimensions. We’re already in discussions with a number of consumer-level companies to utilize our SLAM technology. Accurately tracking a user’s position will allow the entire industry to take a giant leap forward and our solutions will help bring on the next generation of amazing ARVR content.”

About uSens, Inc. 
Founded in 2013, San Jose-based uSens, Inc. closes the gap between Virtual Reality and the real world. The pioneering ARVR company provides inside-out, 26DOF hand and 6DOF head position tracking technologies for Augmented and Virtual Reality experiences. With domain expertise in 3D HCI technology, computer vision, and artificial intelligence, uSens is leading the industry to achieve Super Reality, a truly immersive and natural ARVR experience.

©2017 uSens, Inc. uSens and Fingo are trademarks and/or registered trademark of uSens, Inc. and/or its affiliates in the United States and/or other countries. Other brand and product names are for identification purposes only and may be trademarks or registered trademarks of their respective holder(s).

Contacts: 
William McCormick
PR & Marketing Manager
wmccormick@usens.com

The post uSens Announces Mobile SLAM-based Inside-out Positional Tracking Solution for Virtual and Augmented Environments appeared first on Virtual Reality Reporter by VR Reporter

Related Post

Leave a Reply

Your email address will not be published. Required fields are marked *